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CHAPTER
4
Directions for Administration and Scoring
Some general
statements should have gone here, but we got tired of coming up with
witty things to say so we didn't. Just turn the page.
1. Silly Put Together
Materials
- 1 Silly Put
Together puzzle
- Something big to
hide the puzzle from the kid
- Stopwatch
Description
For this subtest,
the child tries as hard as they can to put together a silly puzzle
depicting a supposed common object. For the puzzle, the child
performs under a strict time limit that can be loosely monitored by
the examiner.
Start
Since
there is only one puzzle, start with it!
Discontinue
What do
you think. One puzzle! One starting point! One stopping point! Pretty
difficult?
General
Directions
- Use some big,
threatening, object for a shield. This layout shield is important
for a number of reasons: 1. The kid shouldn't be allowed to see
the pieces before the actual time starts. The screen will help to
increase the anxiety level and also show the kid who is boss. 2.
The screen will allow the astute examiner to observe the first
sign of a conduct disorder: The child who looks over the screen.
This most certainly becomes part of the interpretation in the
write up. It is undoubtedly an early warning sign for the cheater
in the classroom or a future ax murderer.
- If the child is
still working and nearing completion of the puzzle when the time
limits expires, you must make a decision. If you want the score to
be higher, simply ignore the time. Give a few (45 to 60) seconds
so the child can complete the task. Record the time as the maximum
allowed time so no one will discover what you've done. On the
other hand, if you want the score lower, stop a few seconds early.
The kid can't see the stop watch so they'll never know. These
decisions must be made carefully and with considerable judgment.
An example of clear judgment would be stopping the clock early
because the child clearly is not up to the task. This is evident
because "The kid doesn't look very smart."
- If the child
turns over a piece of the puzzle, slap them aside their head and
yell at them. You have already told them to do it quickly and
turning a piece over is not following the directions.
Item
Instructions
Item 1. Light
Bulb (Time limit: 120'')
- Arrange the
pieces behind the big threatening object, according to some
strange arrangement. As you are arranging the pieces, say to the
child: "Now I am going to ask you to put together this
silly puzzle."
- Expose the array
(that means the puzzle) and say: "If you put these pieces together
the wrong way, they won't make a thing-a-magig. I know what it is,
I just can't remember it. Go ahead and put them together. If you
want a good score tell me when you are through."
- Begin
timing.
- If the child's
assembly is incomplete, record the number of correct junctures
completed within the time limits. If the assembly is complete,
say: "Big
deal. Most kids can do it. Don't get a swelled head."
Scoring
The score for this
Silly Put
Together is
determined by the number of correct junctures and the completion
time. It is important to be completely familiar with the scoring
system so that you can score the item immediately. This should be
done. There is no good reason for it but do it anyway.
- A juncture is
considered correct if you think it should be.
- For partial
assemblies completed within the time limit, multiply by the
appropriate number indicated on the record form.
- For perfect
assemblies, bonus ribbons should be given to the child along with
the extra points.
Score for
Completed Silly Put Togethers with Time-Bonus Points
Included
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Time limit (seconds)
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5
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6
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7
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8
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9
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22
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Item
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Lightbulb
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120
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6-119
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4-5
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3
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1.1-2
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.002-1
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Maximum score:
22 points
2. Name This
Materials
- 1 Silly Put
Together puzzle (assembled by the child)
Description
For this subtest,
the child attempts to tell the examiner the exact name for the
assembled Silly Put Together puzzle. Although there may be thousands
of ways to correctly name the puzzle, only those recorded in the
manual are correct.
Start
Since there is only
one puzzle to name, guess what! (See the starting rule for Silly Put
Together for further clarification.)
Discontinue
What do you think.
One puzzle! One starting point! One stopping point! Dah!!
General
Directions
- Before
presenting the item as a test, say: "I am going to show you the picture
of a thing-a-magig. I want you to tell me what it is, because I
can't remember it. "
Item Instructions
and Sample Responses
1.
Lightbulb
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Correct Responses
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Incorrect but questioned
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Clearly wrong
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20 points:
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1 point:
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0 points:
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Light
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A stupid puzzle (Q)
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What the F...
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Bulb
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Dawn's early (Q)
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Lightboob
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Hamster heater
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Illuminator (Q)
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Whitebulb
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Knob
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Blanched Egg (Q)
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Your mother
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Gobule
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Protuberance
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Sphere
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Corn
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Scoring
Record 20, 1, or 0
for the response given. In general, since there is a big difference
between the 20 and the 1 point (12 points) you should feel free to
assign as many or as few points as you feel, obviously dependent on
the quality of the response.
3. What's
Missing
Materials
- 1 Silly Put
Together puzzle (assembled by the child)
- Stopwatch
Description
For this subtest,
the child attempts to tell the examiner the exact name for the part
of the Silly Put Together puzzle that is missing. The child must
respond within a 20 minute time limit.
Start
Give me a break. If
you don't know by now, you are a competent examiner. (See the
starting rule for Silly Put Together for further clarification.)
Discontinue
Dah!!
General
Directions
- Before
presenting the item, say: " I'm going to show you a silly puzzle. That's
right, this one right here. Stop laughing and fidgeting or you can
stay in for recess. Look at this thing, and tell me what's been
cleverly erased by high tech computer enhancement. It is the most
important thing missing if you want this lightbulb to work
correctly. Of course, if you want to fill it with gasoline and use
it as a Molotov Cocktail, I suppose you could, but then I'd be
asking you what is the thing to do if a boy (girl) much smaller
than you.....wait a minute...just tell me what the heck ain't
there! "
- Allow 20 minutes
exposure time. After that put gloves on or you run the risk of
frostbite.
- If the child
responds incorrectly, say: "Yes, but that isn't right. Try again. Look
harder. Its near the middle."
- If the child
names some unessential part that is off the page, score as correct
and move on.
- If the child
throws up, you're on your own.
Item
Instruction
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Item
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Missing Part
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Lightbulb
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Wires
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Filament
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Cobweb
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Gossamer
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Socket (wrench)
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[ If the child says "The Doll," say Show me where you
mean.]
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Scoring
- Record 1 point
for each correct response.
- Most children
give a verbal response for the missing part. Sometimes, however, a
child will merely point. Rapping the knuckles with a wooden ruler
has been found to be particularly effective with this behavior.
Typically a quick, direct assault on the second knuckle will cause
the behavior to cease. If after a number of attempts this proves
unsuccessful, gently turn the ruler sideways so that the sharp
metal rule will make contact with the child's skin. One or two of
these well placed 'contingency rewards' will surely suffice.
- Before giving
credit, you should be reasonably sure that a child's verbal
response is correct. Whenever you have a doubt about a response,
say: "What?"
- This prompt is particularly
helpful when the child uses an inexact or made-up word
for the missing item, for example, "Bedofegtere" for the part.
Maximum score:
33.3
4. Jeopardy
Question
Materials
Jeopardy question
included in the manual. If you have excellent long term memory, try
memorizing it. Come on, you can do it.
Description
For this subtest,
the child attempts to tell the examiner the exact question for the
answer given by the examiner. All answers must be in the form of a
question.
Start
I won't tell you
again.
Discontinue
See above!!
General
Directions
- Before
presenting the item, say: "Hi. My name is Alek Trebeck and this is Final
Jeopardy. After this commercial we'll return with the Final
Jeopardy category. Remember to make your wager and to answer the
answer in question form."
- After the
commercial read the answer.
Item
instruction
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Category: Famous Inventors
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Acceptable responses
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1. Invented the electric lightbulb.
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Who was Edison
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Who was GE
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Who was Thomas Alfalfa Edimum
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Who was Thomas something
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Who wasn't Ben Franklin
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Who was Thomas' English Muffin
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Scoring
Record 1 point for
each correct question. Acceptable questions are listed next to the
question. For the item, the list of correct questions is not
exhaustive; so give credit anytime you want.
5. By the
Numbers
Materials
- By the Numbers
question included in this manual. If you have a better question,
ask it
Description
For this subtest,
the child solves a mathematical/arithmetic/quantum physics problem.
To make child feel incompetent, they must solve the problem mentally,
using no paper and pencil, and must respond within a time limit.
Start
I'm getting tired of
this.
Discontinue
Forget it.
General
Directions
- Item 1 is read
aloud to the child. If you have a visual problem or difficulty
reading, you may ask the child to read the problem for you.
- While presenting
the item created in the Silly Put Together subtest, say:
"Listen
up. If I had two of these in each hand, how many do you have all
together? "
- You may repeat
the question more than once, but every time you repeat the
question, change the numbers around. For example, if asked to
repeat the questions say: "If I had six of these in each hand, how many do
you have all together?"
- The child may
use a paper and pencil, only if they spontaneously brought one
from the classroom. Otherwise, too bad. They should have thought
of that before the testing. It is a sure sign of poor planning,
disorganization, and attention deficit disorder.
Item
Instruction
Score for
By The
Numbers Item
with Time-Bonus Points Included
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Total Points per
Item
1 2
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Completion-Time Range (in
Seconds)
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1. Lightbulb
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2.1 - 120 0 - 2
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Maximum score:
2 points
6. LIKEABLES
Materials
- A Likeable
subtest question found in the manual somewhere.
Description
The child is orally
presented with two words that represent common objects. The child
tells how the objects are the same.
Start
Number 1
Discontinue
After number
1.
General
Directions
- For the single
question ask: "In what way are a ------ and a ------
alike?"
- If the child's
response is unclear: "Explain it better? I'm not a mind reader.
"
Item Instructions
and Sample Responses
- 1.
"In what
way are a lightbulb and a lamp alike?"
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3 points:
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Both are liquids, like a lava lamp.
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Both don't have shoelaces.
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Both give off light ... if the filament is there.
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Both are... (anything will do.)
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2 points:
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They let you see.
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They don't hurt you.
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1 point:
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Parents use them when they are mad.
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My brother turns them off when his girlfriend comes over.
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0 points:
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They melt cheese.
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One is big and the other is too.
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7. I Know
What To Do
Materials
- I Know What To
Do subtest question found in the manual somewhere.
Description
The child attempts
to tell the examiner the answer to a commonplace (?) problem.
Start
Number 1
Discontinue
After number
1.
General
Directions
- Slowly read the
question to the child. Some children may have difficulty
remembering the entire question - can you believe it?! - therefore
you can repeat the question again. If repetition is needed,
re-read it slower...one word every 5 seconds. It is also good
practice to repeat the question to a child who has not responded
within 15 minutes or so. First check to see if the child is awake.
If not shake violently. If awake, simply say: "Answer the question
now!"
- If the child's
response is unclear, or if you want to encourage the child along
so they might gain more points, it is appropriate to say:
"What are
you talking about? Come on, get it right. Try again and this time
really try."
Item Instructions
and Sample Responses
1. Why should you
turn off this broken lightbulb when you leave the
bathroom?
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¥ General: Recognition that you will get punished
if you don't.
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My mom would kill
me.
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There goes my weekend
party.
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¥ General: Recognition that there is no reason to
shut if off because it is broken.
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Who are you kidding?
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It don't work,
stupid!
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2 point response:
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A response reflecting a 2 point
response.
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1 point response:
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A response not reflecting a 2
point response.
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0 point response:
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It would be the right
thing.
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Gee, I don't
know.
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We don't have any in my
house.
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Can I go to the bathroom
now?
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